I'm Also undecided, because it gives a bridge between PVP and PVE how broken it might be, it gives players the ability to go out and try HA. That brings up the debate on how hard it is to win halls in the first place.
If by "bridge" you're refering to a monodirectional bridge you get forced across to get in a fight with some folks on the other side, just so you can live out your daily life on your side of the bridge, then yes, it's a bridge.
P.S. New players can't play HA. No rank 3 = no group = no favor.
Otherwise, it's just a bunch of guild names flashing at the bottom of the screen that I would have absolutely no interest in.
Exactly. We have to see that annoying message scroll at the bottom of our screen. Just get rid of PvP control over PvE areas and it would not be a problem. Or at the very least, let us turn that thing off.
Vote still no. Heck, add another no. I have 2 accounts.
Yes. Just because. Guild Wars isn't some half-assed democracy, where every vote counts. The system is what it is, and what it has been for almost two years.
Leave the system alone and provide more elite PvE only area(s) such as DoA, Deep, Urgoz, etc. that aren't tied to favor.
My $.02.
Oz
yeah seems like PvE Players are like african americans and women were back in the early 1800's..no ability to vote...
why is it that pvp players now have no reason to go to pve? that wasn't around 2 years ago...so why did that change...oh that's right because only pvp votes count it seems.
give us a real reason why the favor system shouldn't be changed other than because it's been around since the start and shouldn't be changed...that reason isn't valid. Why should certain elite pve areas be freely open and not others? (not that I'm suggesting UW/FoW be completely free to enter and unrestricted in anyway, see my previous post for my ideas)
Last edited by Thunder79; Feb 28, 2007 at 06:10 AM // 06:10..
Just want to chime in here one more time with another possible solution. I'm trying to understand Anet's reasoning behind having PvP affect PvE, but at the same time make everyone (mostly) happy. So I've come up with another idea:
Unlink FoW and UW to HA, and introduce another arena - the FoW arena and the UW arena.
Essentially, it would work like this: At any point in time, you could just pay 1k to enter either area, no holds barred. There would be another option to the 1k, though - the arenas. You can choose to enter either arena, to fight one team, similar to the short 4v4 arena between pre and post. This would be free, and if you win, you get into either zone of your choice - along with a free +10 morale boost.
This way, those who want to just farm, can still pay their 1k and get in anytime they want. Those who want to bridge PvP and PvE to get their favor of the gods could do so in a small arena battle, getting a nice reward to start off their adventures with.
I took one person's suggestion to heart and moved my account from America to Europe. None of my guildmates have done the same. Well... DUH, I didn't think about this at the time, but I am now guaranteed to never be able to go to UW and FoW with my guildmates unless they all change over to Europe or I change back to America. Ugh... I had to bang my head on the desk for not thinking that one through! And if I change back to America we'll still be getting favor at 10:30PM Central Time. I'll be back to square one - America, which thankfully gets favor on occasion, usually gets it too late for me or my fellow guildmates to participate in for very long.
Okay okay I know, nobody is terribly concerned about my plight, and that is quite fine with me. But it did get me thinking: I noticed that i could not change territories to Japan, Taiwan, or Korea. I found it odd, so I did some research - players in those territories do not even have the luxury that Americans and Europeans do of switching to other territories through their account management button. They have to write to PlayNC and request that their territory be changed manually. There's no automated process for it.* Not that players in those regions are expecting pity from an American like me, but I really wish ANet will consider doing it differently. I also noticed that I had a territory change cap of something like four territory moves. ...Four? Over the lifetime of my account? Whatever for? People have already abused favor by purchasing multiple accounts anyway. What could this possibly hurt?
So then it brings me to another suggestion. Rather than change the mechanics of favor at all, ELIMINATE the permanent cap of four or five territory moves over the lifetime of an account. Make it unlimited. Heck, that probably amounts to only a handfull of query changes and no other design changes at all. I bet a developer could implement this in no time.
That reminds me! From what I heard, Gaile Grey made an appearance in Kamadan the other day and did a Q and A, during which she said something about responding to this thread. I wonder if we can expect comments directly from her anytime soon.
Just want to chime in here one more time with another possible solution. I'm trying to understand Anet's reasoning behind having PvP affect PvE, but at the same time make everyone (mostly) happy. So I've come up with another idea:
Unlink FoW and UW to HA, and introduce another arena - the FoW arena and the UW arena.
Essentially, it would work like this: At any point in time, you could just pay 1k to enter either area, no holds barred. There would be another option to the 1k, though - the arenas. You can choose to enter either arena, to fight one team, similar to the short 4v4 arena between pre and post. This would be free, and if you win, you get into either zone of your choice - along with a free +10 morale boost.
This way, those who want to just farm, can still pay their 1k and get in anytime they want. Those who want to bridge PvP and PvE to get their favor of the gods could do so in a small arena battle, getting a nice reward to start off their adventures with.
Eh, just an idea.
much better than most ideas mentioned here that still involve a pvp link to UW/FoW...just as long as you include the part about paying 1k to access the areas at any time without the 10% morale boost. I'd still like a pve equivalent to those arenas so pve players can get access too and get the morale boost without paying the 1k...but I wouldn't fight it if they implemented your system. (just as long as I can get in without playing pvp)
I just want to say, most games, I love PvP. I like the competition, I like the adrenaline, I like the abuse - received and dealt back with interest, preferably. When I win, I count my blessings, and when I lose, I watch the replays and try and learn something... or sometimes I just curse and blame my allies or a 'noob tactic my enemy used that needs to be nerfed' (I'm human).
For some reason, GW PvP just doesn't do it for me. Who knows why? Maybe it's because the game is decided too much by the Skill Templates before the countdown even begins? Maybe I suck at it. I don't know - I haven't been interested enough in it to put any time into learning it, apart from a brief spell as a E/A Starburster that bored me to yawns but earned me my first and only 8 Fame points in one evening session*.
I know I'm not the only one who feels this way. I know obsessive FPS players who don't like GW PvP. I know ranked RTS players who don't like GW PvP.
If GW PvP turns your key, lucky you. I'm pleased it makes you happy. I'm sure a lot of things could be improved in the PvP experience. I'd support you in your requests if they were rational and didn't affect my game experience.
So, do us PvE'ers a favour. Vote 'No' to PvP results affecting access to UW and FoW. It doesn't affect you. You don't even care. You play your game. We'll play ours. Sounds a fair deal to me.
* I only played that evening because my gf loves GW PvP and her HA team was desperate. (Note to ANet: My gf may be able to make me play GW PvP - you, however, have a lot less chance of persuading me).
My vote is no....I don't do PvP and even though the idea of one having the influence over the other may seem like a fun idea, I think the almost navy vs army type attitudes between the PvP-ers and PvE-ers is reason enough not to give one group the power to affect the other group...
The game play is too different...if you really wanted the two to come closer together they need to be interesting enough for both groups to play both but as it stands there is a separation between the two groups and the group of players that actively participates in both game types is too small to warrant it in my view.
Besides PvPers would die in 3 seconds in UW/FoW/Tombs/Deep/Warren/DoA. They don't know shit about PvE, since they never got a character that is ascended.
And dont forget about all the premade farmbuilds that will overrun these places. Some people are kept from here, just by the fact their elite for the build is too hard to cap for them.
Besides PvPers would die in 3 seconds in UW/FoW/Tombs/Deep/Warren/DoA. They don't know shit about PvE, since they never got a character that is ascended.
And dont forget about all the premade farmbuilds that will overrun these places. Some people are kept from here, just by the fact their elite for the build is too hard to cap for them.
Elite stuff = Elite, lets keep it that way
Your post made me rofl. You are clueless about PvPers.
1) PvP builds tend to roll through areas like FoW/UW/whatever assuming compotent players are playing them. I will admit that many skills are sub-optimal in those builds for PvE, but considering PvE is designed to let you win...
2) Most serious PvPers have ascended with at least one charactar. There used to be a time when just about everyone had a PvE fully tricked out with gear so they could PvP. And most casual PvPers are also known as PvErs that dabble in Random Areans/GvG/HA once in awhile.
PvPers playing with their friends probably make good PvEers, but they can suck for PUG groups.
I played Ring of Fire with this group, including a PvPer playing a monk. The party went down, due to some stupid typical puggish nonsense, but we could have gotten going again, except the last man standing, the PvP player didn't have a rez.
"Monks don't carry rez."
I patiently explained that in PvE, players expect a monk to have Rez, even though I completely understand why they don't in PvP. If you want to play with pugs, you need to adapt to the environment.
For my pains I got flamed and called a "PvE Noob!"
I submit that it was the PvP player who was the PvE noob.
Of course this goes to illustrate the differences in the game.
For the record, whilst I've played some amount of RA, I would surely describe myself as a PvP noob - but a damnably well experienced PvE player.
Last edited by Tromador; Feb 28, 2007 at 03:10 PM // 15:10..
Vote: No.
Great majority agree on this every time, but.... (sigh)
Quote:
Originally Posted by Kate Soulguard
Okay okay I know, nobody is terribly concerned about my plight
Oh, yes we are! And the plight of the people in the Korean, Taiwanese and Japanese servers. The player community has showed solidarity here. The ball is in Arenanet's corner.
Last edited by Pakana; Feb 28, 2007 at 03:04 PM // 15:04..
Thank you for your remarks, Pakana! Okay so I had another idea about "Free Roaming" as I call my last proposal.
PVPers are offered a PVP pack that they can purchase to unlock their skills and such, right? This allows them to bypass aspects of the PvE experience. So why not sell a "Free Roaming" package to PvE'ers whereby we can freely move from territory to territory without a cap? It'll let me get into the Prophecies dungeons I want without depending on PvP. After all, PvPers used to depend on PvE to unlock stuff, and now they can buy their way out of it. Why not allow PvE'ers, who currently depend on PvP'ers to unlock these two areas, to buy their way out of that situation as well?
...I mean I'd certainly consider paying $5 for Free Roaming.
Last edited by Kate Soulguard; Feb 28, 2007 at 06:36 PM // 18:36..
Thank you for your remarks, Pakana! Okay so I had another idea about "Free Roaming" as I call my last proposal.
PVPers are offered a PVP pack that they can purchase to unlock their skills and such, right? This allows them to bypass aspects of the PvE experience. So why not sell a "Free Roaming" package to PvE'ers whereby we can freely move from territory to territory without a cap? It'll let me get into the Prophecies dungeons I want without depending on PvP. After all, PvPers used to depend on PvE to unlock stuff, and now they can buy their way out of it. Why not allow PvE'ers, who currently depend on PvP'ers to unlock these two areas, to buy their way out of that situation as well?
...I mean I'd certainly consider paying $5 for Free Roaming.
I'd pay it...so would most other probably. Which would essentially make favor meaningless...
but more importantly Before the unlock packs there was Balthazar faction...this allowed people to unlock PvE skills without going to PvE....but that wasn't enough...they needed to have a shortcut way so they didn't have to grind for the faction. So not only did they get their wish to stay out of pve...but they also got their wish to prevent themselves from having to farm. We're just asking for that first level...It's a reasonable request...we don't need some shortcut like pvp players did.
Comparing pvp packs and free access to the underworld is quite the logical leap ....from a bridge, to logical suicide.
pvp control of pve areas is what makes guildwars different from other games - it gives guildwars unique flavor, and it gives people who wouldn't pvp a reason to try it.
pvp control of pve areas is what makes guildwars different from other games - it gives guildwars unique flavor, and it gives people who wouldn't pvp a reason to try it.
No, not really. It gives them a reason to shop for a more reasonable game. Or bitch about it endlessly on the forum. What it won't do is make people PvP. Two years have shown that in spades.
No, not really. It gives them a reason to shop for a more reasonable game. Or bitch about it endlessly on the forum. What it won't do is make people PvP. Two years have shown that in spades.
Unreasonable is debating the design for two years and expecting it to change now.
Although I basically only play one I still think its fair that pvp makes pve decisions. A-net made it this way for a reason! It was so the gamers get the best of the game that they can! So that you can get fame and win favor for your side and then go battle it out with the shadow army and thoose dam smites !
All you who say that it shouldnt are idiot cry babys who think WAHHHHHH i cant get into the fow cause dam europe has it all time Its not fair. A matter of fact its 100% fair! Both america and europe (not asian countries no offense never have favor) Have the same amount of chance to get favor as europe its just europe ppl are more into pvp then pve! so get off your fat lazy asses and do some HA get a real feel for the game and then quit complaining and go mending the fow >_<
Comparing pvp packs and free access to the underworld is quite the logical leap ....from a bridge, to logical suicide.
pvp control of pve areas is what makes guildwars different from other games - it gives guildwars unique flavor, and it gives people who wouldn't pvp a reason to try it.
PvP packs replaced having to earn (grind) the required faction to get the skills you want. Free Access via paying for access with real money would replace having to go to HA and earn favor to get access. May not be exactly equivalent...but it is the closest comparison.
People who want to play pvp can get into it easily through the several lower level pvp areas...there is absolutely no reason to force people into playing a PvP area they have no realistic hope of competing in. The only thing having favor as it is now does is piss off people who have no interest in pvp. Like I said...get it through your thick skull...if we have no interest in pvp we're sure as hell not going to go try it in HA.
Last edited by Thunder79; Feb 28, 2007 at 09:08 PM // 21:08..